Blue Planet v2 Game Mechanic Charts

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These are some useful summary charts for Synergy game system, as used the Blue Planet v2 role-playing game.

Task Difficulty

Foolproof+5
Routine+3
Easy+1
Average-
Complicated-1
Challenging-3
Formidable-5

Range

Point-blank+2
Short0
Medium-2
Long-4

Close Combat

Per additional attacker-1
Active defence+2

Pace

 TargetAttacker
Walk/Crawl-1-2
Scramble-2-4
Sprinting-3X

Called Shot

-n to hit, ±n to damage

Other modifiers

Recoil-2 for additional fire
Aiming+1 per action
Poor visibility-2
Partial cover-2
Full cover-4
Blind fire-5
Underwater-3
Unstable footing-1
Firing off-hand-2
Firing pistol one-handed-1
Firing rifle one-handed-3
Under heavy fire-2
Target prone-2
 
Height advantage+1
Firearm supported +1
Flank attack+1
Rear attack+2

Armour ratings

Wooden wall2
Biocrete wall6
Tree5
Brush1

Wounds

Attacker rolls 3d against (Damage - (Toughness + Armour)). Count successes.

Successes Wound level Effects
0 Negligible No effect
1 Minor -1 penalty
2 Serious -2 penalty.
Will @ -2 or impaired until first aid (AV <= -5 -> unconscious)
3 Critical -3 penalty.
Fitness @-3 to avoid mortal wound (AV <= -5 -> instant death).
Will @-3 or incapacitated (AV < -5 -> unconscious).
 

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