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General Glorantha
Prax and Yellowtail
Sartar and Cinsina
HeroQuest
Name Generation
Gloranthan Everway
Blue Planet
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[ Top
| Geography
| History
| Cultures
| Races
| Gods
| Attitudes ]
Note: This information is what a typical labourer, living
in the city of New Pavis at about 1615 ST (Since Time), would know about
the history, geography and politics of the world about him. This
information is limited by his knowledge and is coloured by his prejudices.
Much of this information is incomplete, some is inaccurate, and parts are
just plain wrong.
General background: The world is Glorantha, the continent
Genertela and the area is Prax. Pavis is the only city of note in Prax.
The technology is Bronze Age and magic is commonplace. People, place and
things are often categorised by the god they are affiliated to and draw
power from.
Currency: the basic unit is the silver piece, generally
called a Lunar (Lunars call them 'Imperials'; die-hard Orlanthi
call them 'Guilders'). One Lunar is the minimum needed for a day's
food and lodging in Pavis. There are ten copper Clacks to a Lunar and
twenty Lunars make a golden Wheel.
Geography
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| Cultures
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| Gods
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The River of Cradles (also known as the Zola Fel river) flows from the
Troll-infested highlands of Dagori Inkath in the north, through the arid
grasslands of Prax to the Rozgali Sea at Corflu. Pavis is situated in the
middle of Prax on the River of Cradles. The area around Pavis, Pavis
County, is ruled directly from the city. Pavis County is heavily settled
and farmed, mainly by Sartarite colonists.
Pavis is the jewel of Prax. People from all lands live here. Most
people are simple Orlanth-worshipping crafters and farmers, descendants of
the colonists that came when the Lunars took Sartar. The Lunars control
the lands of Prax from here; their forces are garrisoned in the north of
the city. The insular Sun Domers control 'their' quarter of
Pavis. The Ingilli family, leaders of the River People, live near their
sacred river. Praxians are forbidden to camp near Pavis as they once tried
to capture the city.
Within the giant-built walls of Old Pavis, the ruins that are the Big
Rubble are a home for many outlaws, treasure seekers, and worse. Some
people live in the Manside area, farming and treasure seeking. The Zebra
Riders have their grazing lands in the Rubble. These are often raided by
the evil Trolls which live in the south of the Rubble. Thankfully, they
are kept in check by the Elves of the Garden. Chaos abominations thrive in
the Devil's Playground.
Down river from Pavis is Sun Dome County, populated by Yelmalion
farmers. Great fields of corn surround the river. Border controls are
tight. The land surrounding the southern part of the Zola Fel is known as
the Grantlands. This area was annexed by Lunar forces, and a program of
organised settlement by Lunar farmers is beginning. The area is protected
by Lunar troops based at Fort Ronegarth. In the delta near the mouth of
the river is Corflu, the only port for hundreds of kilometres along the
coast.
There are several swamps along the Zola Fel. They are choked with reeds
and thickets and are a favourite haunting (and hunting) ground of biting
insects, outlaws and chaotic monsters. In the spaces between the swamps,
the ground is fertile and fairly safe, as Praxian bandits cannot scale the
cliffs either side of the river valley.
To the west of the River of Cradles is the empty land of Prax. The
savannah of Prax makes for good grazing, especially around the oases, and
there are often disputes between Praxians trying to gain the best foraging
for their herds. There is a major Praxian temple complex at the Paps
oasis. The Sable nation dominates Prax now, a reward for their
collaboration with the Lunars at the Battle of Moonbroth. Further west,
Prax rises into the mountains of Sartar and the Holy Country; beyond them
lies the magical place of Dragon Pass. East of the river, the Wastes
quickly turn into desolate, inhospitable desert, but this is where most
Praxians live.
History
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| Geography
| History
| Cultures
| Races
| Gods
| Attitudes ]
Orlanth is King of the gods, by right of his Quest to return Yelm the
Sun to life from the Underworld (that Orlanth killed Yelm in the first
place is a sore point with Orlanthi). But he is being challenged by the
Red Goddess, patron of the Lunar Empire. The Red Goddess lived many
hundreds of years ago and succeeded in her HeroQuest to be born again as
the Red Goddess, and she now resides in the Middle Air as the moon, her
changing face visible in the far north-west. Because she was born after
the Great Compromise, her followers have accommodated all things in the
world, including Chaos.
Pavis was an half-elf Hero of the Second Age. With the help of Giants,
he built Old Pavis and struck deals with dwarves and elves. Eventually the
Trolls, led by Gerak Kag, jumped over the walls of the old city and sacked
it. This made the Big Rubble and the treasures of Pavis can still be found
there. After many hundreds of years, settlers came from Sartar and founded
New Pavis, or Pavis Outside The Walls, in 1550. Some 40 years later, the
Lunars invaded Sartar. After the Lunars had been defeated in the Holy
Country, they came to Prax. They defeated the Praxian nomads at the battle
of Moonbroth and took Pavis without resistance. That was five years ago,
in 1610. Some of the army of occupation has returned home, but there are
many soldiers patrolling New Pavis, the Big Rubble and the rest of Prax.
Cultures
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- Old Pavic
- These are the people that have lived in Pavis and the
Rubble for generations. While most Pavisites live in New Pavis, there is
still a large number living in Manside in the Rubble. They speak mainly
Pavic, though some speak Old Pavic.
- New Pavic
- These are Orlanthi people whose ancestors lived in the
mountains of Sartar. Many came here years ago to escape the Lunar conquest
of Sartar. All men are expected to be warriors as well as farmers or
herders. They speak Pavic or Sartarite. They are a proud people, and
resent the Lunars for the suppression of Orlanth. This sometimes takes the
form of attacks by the Cold Wind terrorists.
- Lunar
- The followers of the Red Goddess and the Lunar Way, these
people have a great empire in the far north west. They conquered Prax and
Pavis five years ago. They have brought with them many laws and officials,
but they have brought order and safety to the area. The Grantlands are
being settled by Lunar farmers, under the protection of Duke Raus. Lunars
speak New Pelorian.
- Praxian
- The Praxians are nomads that roam across all of Prax.
They are separated into Tribes according to what animals they herd and
eat. The Five Great Tribes are Impala, High Llama, Sable, Morokanth and
Bison. The lesser tribes are many and include Unicorn, Bolo Lizard, Zebra,
and Rhino. To Praxians, horses are unclean and must not be touched, even
to eat. Praxians come to Pavis to trade their animals for metal goods,
though they prefer to steal. The exception is the Zebra Tribe which live
in the Big Rubble. All tribes speak dialects of Praxian.
- River People
- These are the fishermen and boat people. They are
mainly newtlings, but there are a sizeable number of humans as well. They
live in small villages scattered the whole length of the Zola Fel. Often
criminals join the River People to avoid justice. They speak Boatspeech,
and some speak Pavic or Tradetalk.
- Oasis People
- These introverted people have lived near the desert
oases since the Godtime. No-one knows either their origin or their
language. They have no warriors and many are enslaved by the Praxians. The
Lunars have started to act against this practice.
- Sun Domers
- The community of Sun worshippers that came to Prax
when Pavis lived. They control a large area of land and rule it with a rod
of Iron. Mercenary groups are often hired out, and a small number of Sun
Domers lives in New Pavis. Sun Domers speak Pavic with Firespeech for
formal and religious ceremonies. Sun Domers prefer to trade using Wheels,
as gold is holy to them.
Races
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| Attitudes ]
- Human
- Humans are by far the most commonplace people in Prax and
have spawned many cultures.
- Troll
- Creatures of the night, trolls are voracious eaters and
cunning hunters. Many trolls live in the south of the Big Rubble. There
are different types of troll, including great trolls and the child-sized
trollkin. Trollkin are often used as food.
- Duck
- In the Godtime, some people revered their birds more than
the gods, so they were cursed to become flightless birds. Ducks are good
swimmers and are often found in fishing communities. They have linked to
Orlanthi terrorist groups and have been declared outlaw by the Lunars.
- Agamor
- Descended from Fire, Agamori (also known as
Men-and-a-Half) are very tall and strong. They form one of the minor
tribes of Prax.
- Newtling
- These child-sized amphibian creatures are common in the
Zola Fel. They carry out much trade and fishing. Newtling tail is
considered a great delicacy in some circles.
- Morokanth
- A race of intelligent beasts, these Praxians look like
tapirs and weigh as much as two men. They herd men as food animals.
- Broo
- A race of chaos beastmen, they spread destruction and
pestilence wherever they go. The Lunars have put a bounty on broo heads.
- Baboon
- These are giant monkeys that have captured the Man Rune.
They are dirty, disorganised and a major nuisance in the wilder parts of
Prax and the Big Rubble.
- Elf
- Dwellers of forests, they kill anything and anyone venturing
into their forests without permission. They have little other contact with
the outside world. A group of elves lives in the Garden in the south of
the Big Rubble, brought there by Pavis Half-Elven.
- Dwarf
- Also called Mostali, they are very secretive. They are
great inventors (the crossbow is a dwarven invention) and masons (they
built both Old and New Pavis). A group of dwarves lives in tunnels under
the Big Rubble and New Pavis.
- Ogre
- A race of chaotic, cannibalistic humans, they often pass
unnoticed among us, until they murder.
Gods and religions
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Most religions (cults) have several stages of membership. Lay
worshippers have little commitment to the god and receive little in the
way of benefit. However, most people are Initiates; they have given part
of their soul to the god, and generally give 1/10 of their time and income
(often in kind) to the temple. They must worship once a week, give Power
to their god on holy days and keep the cult strictures. In return, they
are taught spirit magic by the priests, can sacrifice for divine magic and
often receive mundane training as well. Initiates also have the ability to
call for Divine Intervention. Priests are the spiritual leaders of the
people. They live for the god and receive great magical powers. Some cults
(especially warlike ones) also have Lords. These are people that have
achieved great skill, often in arms, and devote themselves to working for
their god.
Gods of the Zola Fel valley
- Pavis
- The god that was Pavis Half-Elven and is now the spirit of
the city of Pavis. The Sons and Daughters (mostly male) of Pavis form the
ruling council of the city.
- Flintnail
- Half-dwarven friend of Pavis, Flintnail is a god of
dwarves and stonemasons. His worshippers strive to restore the Big Rubble
to its former glory.
- Zola Fel
- Goddess of the River of Cradles, she is worshipped by
fish, newtlings and some fishermen.
- Yelmalio
- Son of Yelm the Sun, Yelmalion people are stoic,
taciturn and insular. Their communities are very strict and their contact
with the rest of the world is often limited to the large mercenary forces
they hire out. Yelmalions specialise in the use of Sky weapons: spear,
javelin and bow.
Orlanthi Gods (Lightbringers)
- Orlanth
- King of Gods, God of Storms, Orlanth is loud, violent,
and fickle. Chief god of the Satarite pantheon, he is the enemy of the Red
Goddess and his worship is discouraged by the Lunars. Many instead worship
Barntar, Orlanth's farmer aspect.
- Ernalda
- Wife of Orlanth, Earth Mother and Grain Goddess, she is
worshipped by most farmer women.
- Issaries
- God of Trade and Communication, he is worshipped by
merchants and traders. Non-violent, Issaries prefers to build trust
between peoples (more profits that way!). Inventor of Tradetalk.
- Lhankor Mhy
- God of Knowledge and Lawspeaker. Lhankor Mhy priests
(also called Sages) seek knowledge, which they sell. Sages act as legal
adjudicators, as well as being sought after as scribes, translators, and
experts in various fields.
- Chalana Arroy
- Goddess of Healing, she will cure anyone of their
ills -- for a price. Once she has extended her protection over someone,
no-one may harm them else they will be cursed to not receive the services
of a healer again. Her followers wear a white sash, do not carry weapons
and may not harm any living being.
- Humakt
- Discoverer of Death, Humakt was the first to kill.
Humakti worship death; once killed, they cannot be resurrected. They are
also honourable to the extreme and Humakt often places geasa on his
followers to make them better Humakti. Humakti favour the sword.
Lunar Gods
- Seven Mothers
- The Lunar missionary cult, the Seven Mothers are
the seven Heroes that brought the Red Goddess to godhood, and in doing so
healed themselves. The missionaries of the Seven Mothers spread the Lunar
Way of acceptance to those on the borders of the empire.
- Yanafal Tarnils
- The Lunar war and death god. Worshipped by Lunar
soldiers, he has been healed of Humakt's self-destructive behaviour
and allows resurrection.
- Etyries
- The trader and traveller, she is the patron of Lunar
traders, emissaries, and propagandists. The Etyries cult now controls the
markets in Pavis.
- Irrippi Ontor
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- The sages of Irrippi Ontor are always searching
for new knowledge wherever it may be found and give weekly lectures on
what they have discovered. They also control the complex Lunar
bureaucracy.
- Teelo Norri
- Protector of the weak and champion of children.
There is a Teelo Norri orphanage in Pavis, open to all homeless children,
and a soup kitchen.
Praxian Gods
- Waha
- Father of Beasts, he is the hunter and butcher that taught
people to eat beasts. The majority of Praxian men worship him. He teaches
the Peaceful Cut, a ritual butchery skill, but prevents his followers
knowing healing magic.
- Eiritha
- The Herd Mother, she is responsible for life and growth
in the Praxian herds.
- Storm Bull
- Berserk god of Death and Rage, followers of Urox are
crass, loud, violent and are pledged to destroy chaos wherever it may be
found.
- Daka Fal
- The god of the dead. Followers of Daka Fal summon their
ancestors for wisdom, guidance and power.
Non-Human Gods
- Kyger Litor
- Goddess of Darkness and Mother of all Trolls.
- Zorak Zoran
- Troll god of Death and Destruction. Zorak Zorani
often fight on after death as zombies or ghosts.
- Argan Argar
- Troll God of Commerce and Surface Darkness.
- Aldrya
- Goddess of Elves and forests, she is very protective and
few intruders return from elven woods.
- Mostal
- Father of the dwarven race. Dwarfs refuse to discuss him,
like most other things.
- The God of Five Thousand Eyes
- Newtling god. Nothing is known of
this god by humans.
Chaos Gods
- Malia
- Goddess of Disease, her agents are the hated Broos.
- Thanatar
- God of the Severed Head, Stealer of Knowledge and
Souls.
- Krarsht
- The Maw Beneath, cult of hideous burrowing and
tunnelling creatures.
- Wakboth
- The Devil, trapped by the Storm Bull under the Block in
Prax.
- Primal Chaos
- The Ooze; the slime of primeval Chaos.
Pavic attitudes to Lunars
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| Attitudes ]
While we would rather be masters of our own fates than be ruled by the
Lunars, they are not evil like the Sartarites say. Their laws may be
harsh, but they work and they have brought some law to the plains of Prax.
Also, their army needs supplies, for which they pay generously in silver
and jobs.
Praxian attitudes to Lunars and all farmers
Lunars are horse-riding wimps that live in immobile stone tents. As
such, they are beneath contempt. Their caravans are good to raid though,
providing they are not too strong. The farmers settle and grow food which
is good for taking.. They can also be traded with, so that we may have the
metal weapons needed to show our bravery.
Lunar attitudes to Pavisites/Praxians
The Red Goddess, in her benevolence, has sent us here to this barren
and goddess-forsaken land to pacify it with the true words and thoughts of
the Lunar Way. The barbarians here need to be educated and civilised, that
they might become good, upstanding citizens of the Lunar Empire. All Hail
the Reaching Moon!
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