Contest summary
For Simple and Extended contests
|
Critical |
Success |
Failure |
Fumble |
| Critical |
Low = Marginal
High = Transfer ½ |
Minor
Transfer 1× |
Major
Transfer 2× |
Complete
Transfer 3× |
| Success |
Minor
Transfer 1× |
Low = Marginal
High = Forfeit ½× |
Minor
Forfeit 1× |
Major
Forfeit 2× |
| Failure |
Major
Transfer 2× |
Minor
Forfeit 1× |
Low = Marginal
High = Forfeit ½× |
Minor
Winner forfeit 1× |
| Fumble |
Complete
Transfer 3× |
Major
Forfeit 2× |
Minor
Forfeit 1× |
Tie (both marginal defeat)
Tie (both forfeit ½×) |
Outcomes
| Outcome |
AP Equivalent |
Consequences |
Combat Outcome |
Augmentation |
AP Loan |
| Complete Victory |
|
|
|
Double Bonus |
Target gains |
| Major Victory |
|
|
|
Bonus |
Target gains
Lender loses |
| Minor Victory |
|
|
|
Bonus |
Target gains
Lender loses |
| Marginal Victory |
|
|
|
½ Bonus |
Target gains
Lender loses |
| Tie |
|
|
|
No effect |
No effect |
| Marginal Defeat |
0 to -10 |
None significant |
Dazed |
½ Penalty |
Lender loses ½ |
| Minor Defeat |
-11 to -20 |
-1/10 victor's ability |
Hurt |
½ Penalty |
Lender loses |
| Major Defeat |
-21 to -30 |
-50% |
Injured |
Penalty |
Both lose |
| Complete Defeat |
-31 or more |
No actions |
Dying |
Penalty |
Both lose |
Augmentation
For variable augmentations, Resistance is Desired bonus × 5. For automatic augmentations, bonus is:
| Ability |
Augment |
| 5 - 14 |
+1 |
| 15 - 4W |
+2 |
| 5W - 14W |
+3 |
| 15W - 4W2 |
+4 |
| 5W2 - 14W2 |
+5 |
AP Loan
Resistance is number of APs loaned
A synopsis
of the HeroQuest rules can be found on the
support page of the official Glorantha website.
|