|
|
|
Curriculum Goals
The ICT curriculum in Washington schools is based
on the National Educational Technology Goals (see Appendix 7:
US Department of Education Executive Summary) and Washington State
Technology Learning Goals. These are further defined and expanded upon
at Service District, School District and school levels. ESD112, for
example, had developed a set of Essential Learnings in ICT which were
directly related to other areas of the curriculum ie reading writing,
communication, mathematics, science, social studies, the arts and health
and fitness. Figure 1 illustrates the format.
Figure
1: Technology and the Writing Essential Learnings
The
student understands and uses the steps of the writing process.
-
Using
concept-mapping and outlining software, students will engage
in the pre-writing process. (Example: Story mapping software
such as Inspiration and outlining software such as
PowerPoint or word processors for brainstorming and
generating ideas)
-
Using
word processing software, students will draft, revise and
edit their writing piece. (Examples: the word processor for
entering text, the cut/copy/paste features for revisions,
the dictionary and thesaurus for vocabulary work
-
Using
graphic programs, clip art from CD’s and on-line
resources, students will illustrate the writing piece with
appropriate images. (Examples: illustrations created with
SuperPaint, and images from clip art CD’s and Internet
sources)
-
Using
publishing software, students will produce a final published
piece. (Examples: web-publishing software for putting the
piece on the WWW, desktop publishing software for creating
professional layouts, such as newspapers, brochures, flyers
and reports.
Created by Debbie
Tschirgi, Ed Tech Director, ESD 112
|
Time
Allocation
There was no fixed approach here and time
allocated to ICT was determined at school level. Typically children
received one or two sessions of about 40 minutes each week in the
computer lab. This was supplemented by class-based computer work which
was invariably used to support other areas of the curriculum. The amount
of time spent on classroom ICT varied according to the priorities, skill
levels, experience and enthusiasm of individual class teachers. In some
schools children were able to use computers in the school library for
research purposes. It was interesting to note that sessions in the
computer lab and in the library were often used to release class
teachers for other required purposes such as PCP ie Preparation,
Conference and Planning.
ICT Applications
The main applications covered the full range of
ICT tools and uses including:
-
Basic
Operations and Concepts eg mouse
control, keyboarding skills, filing skills
-
Productivity
Tools eg word processing, database,
spreadsheet, graphing, drawing, digital photography, scanners
-
Communication
Tools eg e-mail, web design and
publishing, presentation software, desktop publishing
-
Research
Tools eg Internet, CD-Rom reference
software
-
Problem-Solving
and Decision-Making Tools eg flow
charting, brainstorming, graphic organisers
I saw no examples of computers being used for
controlling other devices such as robots and measurement sensors
although these aspects did appear in many curriculum documents.
Software
Although a very wide range of software was available, the
packages listed in the table below were the most commonly used in all
schools.
|
Software
Package
|
Description
|
|
Microsoft
Office
|
Word,
PowerPoint and Excel (mainly Office 98)
|
|
MS
Publisher
|
Desktop
Publishing
|
|
ClarisWorks
|
integrated
program with 5 components: word processing, spreadsheets,
database, drawing and painting.
|
|
HyperStudio
|
a
multimedia authoring tool which incorporates text, graphics, sound
and QuickTime movies.
|
|
Internet
Explorer, Netscape Navigator
|
web
browsers
|
|
Outlook
Express
|
email
software
|
|
Kid
Pix
|
a
simple draw/paint program
|
|
Type!
|
a
keyboarding skills program.
|
|
Timeliner
|
allows
you to create a list of events and sorts them chronologically. It
is useful for creating personal time lines, historical time lines,
etc.
|
|
Inspiration
|
a
graphic organiser / mind mapping / brainstorming / flow charting
tool.
|
The Internet and e-mail
Nearly all machines in all schools had Internet
access via ISDN lines. High-speed broadband connections were planned.
Both Internet Explorer and Netscape Navigator were used as web browsers.
The Internet was mainly used for pupil research
to support class topics. Children were encouraged to formulate their own
searches using child-friendly search engines like ‘Ask Jeeves for
Kids’ or ‘Yahooligans’. In one school, the librarian had compiled
a very useful list of bookmarks (in Yahoo) organised by subject area and
containing many links to appropriate learning websites.
In some classes children were able to use the
Internet in free time. Interactive games sites were the most commonly
visited!
School Websites
Although most schools had websites, the size and
extent of these very often depended on the expertise and enthusiasm of
an individual member of staff. There were few examples of children’s
work online although this was seen as an important target for the
future. School District websites also provided a range of basic
information about each school in their area.
E-mail
Children did not seem to use e-mail a great deal.
Some had pen-pals and there were a number of occasions where classes or
individuals had communicated via e-mail with organisations to ask for
information to support class work.
WebQuests
Several schools made use of WebQuests. The
following overview is taken from The
WebQuest Page website.
“A WebQuest is an inquiry-oriented activity in
which most or all of the information used by learners is drawn from the
Web. WebQuests are designed to use learners' time well, to focus on
using information rather than looking for it, and to support learners'
thinking at the levels of analysis, synthesis and evaluation. The model
was developed in early 1995 at San Diego State University by Bernie
Dodge and Tom March.”
WebQuests offer a focused and structured approach
to using the Internet and are an excellent, ready-made resource for
teachers. The format of all WebQuests is very similar and contains the
following elements:
-
An
introduction that provides some background information.
-
A
task that is achievable and interesting.
-
Resources
needed to complete the task. Many of these are links to other
websites.
-
A
description of the process the learners should go through to
accomplish the task.
-
Some
guidance on the organisation and presentation of the
information acquired.
-
A
conclusion that brings closure to the quest. This might be an
online presentation for example.
More details about Web Quests can be found in Appendix
8.
Appropriate Use
Schools were concerned about inappropriate use of
the Internet and e-mail. Most had codes of practice in place and
Internet filters were also used. The subject of filtering Internet
content was a live issue and many teachers had reservations about its
use. The main reasons for this were:
-
Cost
– even though discount schemes for approved software were in
place, schools worried about the high cost.
-
Loss
of performance – using filter
software resulted in slower access times.
-
Inaccurate
filtering – there was no guarantee
that all inappropriate material would be filtered out. It was
suggested that filters would only deny access to about 60/70% of
inappropriate links. In addition, many appropriate sites (mainly of
use to teachers) were filtered. Teachers with responsibility for
maintaining and setting up computers needed to turn off the filter
on a regular basis.
-
Security
- some students (in high schools) had found ways to bypass the
filter.
Many schools had found that children were much
less likely to try to bypass filters if adults were present and a sound
Code of Practice was in place.
Methodology
Teaching in computer labs was highly directed
and, in general, addressed skill acquisition in the main ICT applications.
Most lessons followed a similar format:
-
Description,
purpose and application of the feature being taught and its purpose.
-
Demonstration
of the feature.
-
A
step-by-step walkthrough of the required actions where the children
emulated each move by the teacher.
-
Time
to practise.
There were common approaches in several of the
labs I visited:
-
A
data projector and laser pointer were indispensable aids and were
used throughout lessons.
-
Teachers
expected children to work hard and set targets within each lesson
designed to encourage this eg “By the end of today’s
lesson you will be able to…….” and “I’ll give you
20 seconds to do that.”
-
Teachers
explained why skills being learned were useful and how they could be
applied in ‘real’ contexts. The links between adult applications
and the software children used in schools were also made clear.
-
A
lesson often began with a recapitulation of work covered and skills
learned in the previous lesson.
-
Children
were given regular reminders of key skills eg how to use the
different elements of a window or dialogue box, use of menus, use of
keyboard shortcuts, use of TAB to move the input focus.
-
Mouse
technique was taught explicitly to younger children and was often
revised. Its importance as the main way of ‘talking’ to the
computer was emphasised regularly.
-
Children
were often given cautions regarding appropriate use of commands. Eg
“Don’t click on printer icons”, “Cancel will never
hurt your computer.”
-
Accurate
terminology was used at all times eg server, file etc. “Anything
you make on a computer is called …….. A FILE!”
|
A
simple but effective strategy was to insist that children leave
the mouse and keyboard alone while the teacher was talking or
demonstrating. If this rule was broken they were asked to move
away from the computer for a minute or two. The rule was rarely
broken! |
Catlin
Classroom, Kelso |
Practice within classrooms varied considerably
depending on the number of computers and the experience of the teacher.
More often than not computers were placed separately from the
children’s usual working area. Where tasks were specifically taught
the teacher tended to remain with the computer group while the rest of
the class worked independently on other activities. In many cases the
teacher worked with others in the class while the computers were used
for activities which relied on the software to guide the pupils (eg
keyboarding skills, Accelerated Reading).
Case Study
I saw some particularly good practice in
one classroom where 11 year old children worked in groups of
four with a computer located at each group’s table. Children
operated the computer in a rota ensuring all had broadly equal
access. The class teacher also had a computer which acted as a
classroom server so it was very easy to monitor pupils’ work. A
data projector enabled him to use the computer as a virtual
blackboard.
The class were set a task to be completed
using their computers. In this particular case the activity
related to a discussion on Conflict arising from a novel the class
had been studying. Children discussed the topic and produced their
responses as word-processed documents. These were saved and the
files were immediately displayed on the projector screen. The
teacher and the other groups were therefore aware of when a group
had completed the task. When all groups were finished any
group’s work could be displayed for all to see. The teacher was
able to edit group work directly and highlight good points (eg via
bold text, underline) or draw attention to possible improvements.
For example a spelling mistake was pointed out by saying, “I
think this group forgot to do a spell check?” The teacher
then ran the spellchecker to correct the word.
Altogether this was an excellent
arrangement for several reasons:
-
The
computers were dispersed around the room and were accessible
at all times.
-
Children
became used to their own computer and there was a greatly
reduced need to log on and off.
-
Children
were more responsible for their ‘group computer’ than in
classrooms where all machines were for all children.
-
The
teacher was able to call up children’s work and project it
for follow-up discussion and comment. The work under
discussion was always easily visible to all pupils.
-
By
using the computer as a virtual blackboard the teacher
regularly demonstrated necessary skills and provided an
excellent model for children to emulate.
-
It
gave a very clear message that the computer was a tool to be
used as an integral part of learning across the whole
curriculum.
This room was an excellent example of a
successful and effective workplace where ICT was embedded in
learning.
A class website had also been created. This
contained a number of features:
-
Information
pages created by students. Many
of these addressed social issues of interest to the children.
-
Class
information eg class news,
weekly programme and timetable, homework.
-
A
reporting section for parents. A
page with had been created for each child and this included
dated comments about progress. Each page had a unique name for
each student and was known only to the teacher and the parent
concerned.

Click
the photograph to visit the website.
|
Continue..............

|